Tuesday, March 4, 2008

an interview

a friend, katie, asked me to answer 10 questions

1) Why did you choose to become an industrial designer?
i've always been enamored by products and what i call it now: the experience that a product enhances/creates. for as long as i've known my present self i've been asking/thinking/deconstructing: whats the latest tech?, how lustful I've become and why?, how was this constructed?, how does this work?, how fast can I go?, what will take me there?
2) How do you find inspiration?
inspiration comes from immersion and environment. immersion can be many types: cultural, contextual or the best type, completely random connections at unpredictable times. total control of my environment is essential for productive brain function. i maybe a bit slow, but i need to soak, become supersaturated, before i can squeeze out any level of innovation.
3) What skills do you find most useful as a designer?
the ability to communicate, and not just with drawings. // design on the fly, (real genius solutions in seconds).
4) Who is your biggest influence?
influence? i haven't thought of that. but i've always noted what my grandfather provided for his children/grandchildren, He seemed to provide a grand sense of safety. although as i look at it now, his direction isn't as fruitful as i think he intended it to be.
5) What advice do you have for young designers?
have some fun but ultimately get a job. make cold calls, ask to see them in person for an interview no matter if they are hiring or not. its the only technique that’s gotten me any success.
6) What do you think is the most important part of the design process?
establishing a good design criteria, and ultimately, the end users reaction
7) What is your dream design job?
right now? one that provides security, family, flexibility and growth // later on: one that exists only when i want it to
8) How would you describe your style?
oh man, i hate these questions. ask someone else.
9) How do you feel about John Morris?
he always carried himself with a great deal of assurance. I admired and looked up to that quality.
10) Do you prefer to build models and work with your hands, or sketch and develop 2 dimensionally?
i prefer to work with my hands, but i wouldn't value one higher than the other. they are both critical for the multidisciplinary task list that design work requires.